Life Stages
Townstead uses life stages to describe how players and villagers grow, present, and change over time. A root can define familiar stages like baby, child, adult, and senior, or more unusual stages for custom packs.
What Life Stages Affect
Section titled “What Life Stages Affect”Life stages can affect appearance, size, needs, movement, interaction, and what happens when a stage ends. Most human-like roots follow a familiar childhood-to-adult pattern, but packs can define different pacing or different stage names.
Narrative Days
Section titled “Narrative Days”When Townstead talks about aging, a day is usually a Townstead life day. Life days are the story and biology pacing used for age progression. They are not always the same thing as watching one vanilla Minecraft day pass.
This means a villager’s life can move at a pace that feels right for Townstead, even when the world’s calendar, month names, or displayed year are customized by a pack.
Calendar Dates And Aging
Section titled “Calendar Dates And Aging”Changing the displayed calendar date does not automatically make villagers older or younger. Townstead keeps the age-progression counter separate from calendar relabelling, so setting the date is safe for story, roleplay, and world setup.
Birthdays, life stages, and apparent age are still connected to time, but they use Townstead’s life-day pacing rather than treating every calendar edit as lived time.
Apparent Age
Section titled “Apparent Age”Some roots can define an apparent age range for a stage. For example, an adult stage might represent a broad span of years, while the actual stage duration is paced by life days.
In play, this lets Townstead show an age that makes sense narratively without requiring villagers to live through full real-time human lifespans.